![]() ![]() Thy Flesh Consumed is nothing short of a waste of time and money. But for existing Doom owners, who registered shareware Doom when it first came out, and have bought Doom II and dreamt the endless strafing dreams of a Doom addict. It is, without doubt, a classic game, every bit as scary and playable as it was a year ago. So Ultimate Doom will be a neat purchase for them. In truth, there are zillions of new pc users each year, and these newbies may not have experienced Doom yet. So, all in all, I spent about 13 hours sitting three inches from my monitor in a chair which gave me backache, quaffing aspirins, while sort of halflistening, half-watching Stars In Their Eyes as you do. Do you remember Command Centre hi M7 and its joyous multi-levelled complexity? Or the superbly excellent Containment Area E2M2, with its booby-trapped warehouse and frightful “crushy bits”? And, of course, Mount Erebus E3M5 which I challenge anyone to complete from a pistol start and no saving? That took me nine hours slotted in between, you’ll understand, copious amounts of partying, raving, drinking, gigs, films, snogging.įights, bungee jumping, surfing, and playing the guitar and so on. Then I played it through again, starting only with a pistol each time. That was with saving and crusading through each level, taking any leftover weapons with me to the next one. The whole episode took me about three hours to complete. ![]() There are no new monsters, no new graphics bar a groovy, yellow sky texture, no new weapons – in fact, no new features of any kind really, just nine new maps, ranging from the okay to the excellent. Ultimate Doom is basically the original, full version of Doom v1. But you can’t help thinking that repackaging Doom in this way is just a cynical way of leeching a few more pounds from a game which has already made zillions. So, Doom, flagship of the shareware renaissance, bastion of ail that is great and gory in gamesplaying, the game which stole the hearts and spare time of millions of pc players, which took badly-dressed Romero and co. Once a bunch of rollerskating surfers with day-glo girlfriends, the programmers of Doom now drive Ferrari Testarosas and worry no longer about the lack of mooch in their pockets. And who will probably make it bigger with Quote. I remember quite clearly now, Ah yes, and ID – the backroom programmers who made it big with the double whammy of Wolfenstein and Doom.
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